JavaScript client for the Multiplayer API — no dependencies, no mandatory build step.
Import directly from a module, no install required:
import { Multiplayer } from 'https://multiplayerapi.com/sdk/mp.esm.min.js';
const mp = new Multiplayer({
key: 'mp_pk_...',
// Prefer 'session' if the page may be exposed to XSS (tokens die with the tab).
// store: 'session',
});
Session tokens default to localStorage. Pass store: 'session' or store: 'memory' to reduce XSS impact. Keep a strict Content-Security-Policy on your game origin.
Or via a script tag if your game doesn't use modules:
<script src="https://multiplayerapi.com/sdk/mp.min.js"></script>
<script>const mp = new MP.Multiplayer({ key: 'mp_pk_...' });</script>
| File | Format | Usage |
|---|---|---|
| mp.esm.min.js | ESM minified | production |
| mp.esm.js | ESM readable | debugging |
| mp.min.js | UMD minified | script tag |
| version.json | JSON | published version |
Add the package from the Package Manager via Git URL, then install
com.unity.webrtc to enable peer-to-peer. Without it, the SDK
still works: everything goes through the relay.
using MultiplayerApi;
var mp = new Multiplayer("mp_pk_...") { DisplayName = "Alice" };
await mp.Login();
var room = await mp.Quickmatch(new JObject { ["mode"] = "ffa", ["max_players"] = 8 });
The API is JSON over HTTP: three routes are enough to play
(/v1/auth/guest, /v1/rooms/quickmatch,
/v1/rt/sync). The OpenAPI 3.1 schema
lets you generate a client in any language.